Wow, one month since our last post? Amazing how time flies…
In our last article in the “Someone to Be” series, we discussed the importance of characters in the narrative setting. It sounds obvious, but I really believe that characters always need to be the focus of a great narrative and that, while the plot may be gripping, it will not sell the audience unless they have convincing characters to connect with.
Most great fiction tells a factual truth with an imagined story. In the film version of V for Vendetta (which is one of my favourite movies of all-time, though I acknowledge that it’s quite different from the graphic novel, which I have not read yet), V tells Evey that “artists use lies to tell the truth,” which is what gripping stories do, but that’s not enough. This story needs to be told contextually through characters and environment. It is through these characters that our great plots unravel: Through their feelings, experiences, obstacles and very importantly, through their connection to other characters.
In the previous installment, we experienced the plot through one character’s eyes, but now, it is time to further explore the connections between characters and the importance of the ensemble cast.
Ensemble Casts in Television

The series finale of Lost airing tomorrow, this seems like the best example to begin with. While it could be argued that Jack, Kate or Sawyer are the central characters, it really is an ensemble cast in its truest sense. By “ensemble cast,” I mean that all of the principle characters have (roughly) equal importance in the story and EVERY character in that show has had a back story episode while continuing to interact with others on the island.
With regards to Lost, the most engaging part of the story is watching the characters unravel the mystery of the island. Again, it sounds obvious, but the plot is so convoluted, vague and confusing that we associate with the characters’ confoundedness because we have it ourselves as we are watching the show develop. They are all so unsure of what is going on together that all of their relationships are strained and difficult that our voyeuristic tendencies (as the audience) completely gravitate to these struggling characters. But, with the amazing writing going on in this show, the vagueness (and reciprocally, the overwhelming mystery) of the plot force us to focus on the characters; again, because of the absence of a really clear story to follow.
Now that the writers have the attention of the audience (to the characters), they can start developing them, which is exactly what they do. Every episode (except the ones that are entirely backstory) has a second component where it focuses on another aspect of the character, usually a backstory, to explain the obstacles that the character needs to overcome and with such an enormous cast, there is usually one element to which someone in the audience can relate.
For example, Sawyer saw his parents killed and went on a lifelong mission to kill their murderer, masquerading as a con man throughout his journey. Now, while that is an enticing story, the results of it leave Sawyer as a deeply troubled wanderer who has serious identity issues. Furthermore, by jumping into other aliases, he avoids his own problems and everyone has avoided difficult problems, it something to which we can all relate.
Another character that manifests qualities that we can easy relate is Sayid, former interrogator in the Iraqi National Guard. He tries to be helpful throughout the show, making many references to not being “the man he used to be.” Later in the show, we learn that he was involved in the torture of many citizens and has all-encompassing feelings of remorse; again, this is somewhere we have all been, and we connect with those characters through our shared and mutual experience.
While this element is present in many (if not, all) shows with ensemble casts, I believe that Lost demonstrates it best. Other popular shows that have had successful ensemble casts are M*A*S*H, Battlestar Galactica (re-imagined), or Arrested Development… but what about video games?
Ensemble Casts in Video Games

The Cast of Final Fantasy VI
Most role-playing games have ensemble casts – some have a clear protagonist with a party of subordinate characters (like Breath of Fire 1, for example), but most RPGs have ensemble casts of developed characters.
Similarly with television, every member of the ensemble cast needs to have depth or else the entire cast suffers. Literary convention calls the trope of having every member of the play have a purpose and backstory as “Chekhov’s Gunman,” named after the author, Anton Chekhov. What “Chekhov’s Gunman” really means is that the author should not put a character into the story if they do not have a purpose or will move the plot forward. Furthermore, to have a character effectively contribute to a story, they need to be contextually connected to the environment of the game – in other words, they need to exist in the universe of the game, not be plunked in at an opportune moment, and they way to involve the character in the timeline and atmosphere of the game is to give them a history. In short, you need to give them someone to be. Concurrently, when the game’s atmosphere gives them someone to be, they give the player the same gift.
Just like in a single-protagonist game, the player assumes the role of the character and they unify together, but what happens when there are multiple characters to control? Often, but not always, the more characters that are involved, the more emotional connections that can be made with the player. I say “often, but not always” because there are games with single protagonist that do this exceptionally well – Aquaria comes to mind, where Naija (the protagonist) takes the player through a gauntlet of emotions. But, to return the point, most characters in an ensemble cast have a backstory that will deliver a clear emotional package to the player – let’s use Final Fantasy VI as an example.
The game came out for the SNES in 1994, well before photo-realistic 3D graphics and full orchestras in gaming. The game is 16-bit with a synthesized soundtrack, outlining the story of a rebel group seeking to overthrow a villainous empire and save the world. Now, within that story, there 16 other stories going on: The stories within the characters. Terra, the girl stricken with an identity crisis; Locke, the rambunctious treasure hunter who protects every woman he sees; Setzer, the zealous gambler or Sabin, the “wrestler escaped from the gym,” among others. While these characters sound like traditional archetypes, they connect together and teach each other about the world. As they teach other (and as the player controls them), we learn the stories that motivate them and the emotional connection that they forge with the player; taking those same characters, let’s analyze how the archetypes evolve into rounder characters:
When discovering her past and her “race” (being an Esper), Terra feels a lack of belonging and uncertainty of where she fits in within the social fabric of the game; upon reaching Kohlingen, we see that Locke’s protection of women is motivated by a mistake he made with an earlier love and tries to redeem himself with other women; while being a gambler by nature, Setzer had lost his motivation to good after the loss of his lover, Daryl (or “Darill”) and takes absurd risks to forget about her; and lastly, we discover that Sabin was actually heir to the throne of Figaro, but left because many citizens were interested more in politics than the death of his father, as well as his fear of the pressures of rule.
This is just a fraction of the stories, but the same applies to all: The backstories and connections within the characters, as well as between, engage the player to escape into their universe because their stories (though, fictional) resonate with the story of our own lives. The same can be said about Lost, M*A*S*H* and other ensemble casts.
Engaging the Player
We understand the importance of strong characters to create a strong narrative, but how do we hook the player into diving down the rabbit hole and into the plot of the game? That will be the next article in the series: How the cast engages the player.
I hope that this article will not spawn comments of “TLDR” or “Too Long, Didn’t Read,” but thanks for making to the bottom of the page! Please leave comments and contribute to the conversation!
Until next time!
Kenley!
