Good evening!
It is thrillingly exciting to spread the word that Tomkorp’s “Clones” was released last month on Steam and Direct2Drive! As NDB Studios wrote 15 tracks and did all of the SFX for the game, we’re really pumped to support the project and shout its name from the highest mountain! You can purchase it for $10 at “Clones’s” website, http://www.clonesgame.com!
To show our support, we’re going to use music! From the “Space” set of levels, we have “Pristine Space” and “Space Boss!”
First off, “Pristine Space…”
All of the Space music has two sets of loops – musically, they are very similar, but differ in texture, feel or instrumentation, so see if you can check it out! Every level has a musical theme and, while I can’t upload all of the music, there are lots of small motives that run through both this and the boss level – see if you can hear the connection!
(I also love the ride cymbal in this piece, I was listening to a lot of Pat Metheny while I was writing this, so it definitely has a Lyle Mays-type of feel… Lyle Mays is Metheny’s drummer, btw!)
Now, for “Space Boss!”
All of the boss music has the “Lion” beat in it, which comes from Karate, I believe, so the taiko drums and rimshots really add a lot to the work. This one is SO thick, it may not sound like it at first, but every little line in this piece is usually doubled by 2-3 different instruments, filling in a little niche in the texture. LOTS of editing, but we’re really proud of how it sounds!
The other composer of Clones, Eric Nordquist, was really into arpeggios, so I tried to build some into this piece to add some cohesion to the game’s score. It gives it more of a retro feel, which is what the game feels like, in a way. Not like, “Atari” retro, but where it’s colourful, fun, but not so stylized that it’s hard on the eyes and digging into the brain. It’s just fun and it works
So yeah! Pick up the game, support a small company and check out NDB’s music and SFX!
See you, space cowboy,
Kenley